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	<title>Last 10 Submissions RSS Feed</title>
	<link><![CDATA[http://www.tsrules.com/index.php?app=downloads&module=search&section=search&do=last_ten]]></link>
	<pubDate>Sun, 20 May 2012 22:30:54 +0000</pubDate>
	<ttl>1800</ttl>
	<description>This is the RSS feed of the last ten file submissions accepted into our database.  This RSS feed is always up to date as it is dynamically updated.</description>
	<item>
		<title>tsMuxeR_1.10.6.zip</title>
		<link><![CDATA[http://www.tsrules.com/index.php?app=downloads&showfile=74]]></link>
		<description>smartLabs tsMuxer is a Transport Stream muxer. Remux/mux elementary streams, EVO/VOB/MPG, MKV/MKA, TS, M2TS to TS to M2TS. Supported video codecs H.264, VC-1, MPEG2. Supported audio codecs AAC, AC3 / E-AC3(DD+), DTS/ DTS-HD. Ability to set muxing fps manually and automatically, Ability to change level for H.264 streams, Ability to shift a sound tracks, Ability to extract DTS core from DTS-HD, Ability to join files. Output/Author to compliant Blu-ray Disc or AVCHD and will decode True-HD audio to AC3 format.</description>
		<pubDate>Sun, 24 Jul 2011 01:36:43 +0000</pubDate>
		<guid isPermaLink="false">74</guid>
	</item>
	<item>
		<title>AVSVideoConverter.exe</title>
		<link><![CDATA[http://www.tsrules.com/index.php?app=downloads&showfile=73]]></link>
		<description><![CDATA[Platforms: <strong class='bbc'> Windows 7, XP, 2003, Vista</strong> (no Mac OS/Linux support) 	<br />
<br />
Convert video to ALL KEY FORMATS with AVS Video Converter. Create HD-, Blu-ray videos with enhanced menus. Ð¡onvert files for various devices and upload videos on popular websites directly from the program interface.]]></description>
		<pubDate>Sun, 17 Apr 2011 23:09:33 +0000</pubDate>
		<guid isPermaLink="false">73</guid>
	</item>
	<item>
		<title>ac3filter_1_63b.exe</title>
		<link><![CDATA[http://www.tsrules.com/index.php?app=downloads&showfile=72]]></link>
		<description>AC3Filter is a high quality free audio decoder and processor filter. It allows media players to playback movies with AC3 and DTS audio tracks. Also it can process any audio track, much of processing options allows to adjust the sound in almost any way. It is possible to upmix any audio source to 6 channels. Filter can do multi-channel and digital (SPDIF) output. It can encode any audio source to AC3 on-the-fly and send it over SPDIF to the receiver.</description>
		<pubDate>Sun, 17 Apr 2011 22:56:31 +0000</pubDate>
		<guid isPermaLink="false">72</guid>
	</item>
	<item>
		<title>BF2142_Update_1.50.exe</title>
		<link><![CDATA[http://www.tsrules.com/index.php?app=downloads&showfile=71]]></link>
		<description><![CDATA[<strong class='bbc'>BF2142 Update 1.50 with Wake Island 2142 and Operation Shingle </strong><br />
<br />
Update 1.50 for Battlefield 2142 has taken a massive step by being the first Battlefield update to contain community created content. Update 1.50 welcomes back the Battlefield classic, Wake Island 2142 by The Sir. Community and adding the brand new map, Operation Shingle by Jason Brice.]]></description>
		<pubDate>Fri, 30 Jan 2009 05:28:01 +0000</pubDate>
		<guid isPermaLink="false">71</guid>
	</item>
	<item>
		<title>CoD4MW-1.6-PatchSetup.zip</title>
		<link><![CDATA[http://www.tsrules.com/index.php?app=downloads&showfile=70]]></link>
		<description>This is the release of the v1.6 Call of Duty 4: Modern Warfare patch by Infinity Ward that fixes various bugs as well as including new FREE multiplayer maps previously only available for purchase on the console versions.</description>
		<pubDate>Fri, 10 Oct 2008 02:52:02 +0000</pubDate>
		<guid isPermaLink="false">70</guid>
	</item>
	<item>
		<title>CoD4MW-1.6-1.7-PatchSetup.zip</title>
		<link><![CDATA[http://www.tsrules.com/index.php?app=downloads&showfile=54]]></link>
		<description><![CDATA["Call of Duty 4" 1.6 to 1.7 update.]]></description>
		<pubDate>Sat, 06 Sep 2008 03:58:45 +0000</pubDate>
		<guid isPermaLink="false">54</guid>
	</item>
	<item>
		<title>bf2142_update_1.40.exe</title>
		<link><![CDATA[http://www.tsrules.com/index.php?app=downloads&showfile=31]]></link>
		<description><![CDATA[=================<br />
<br />
XIII. UPDATE 1.40<br />
<br />
=================<br />
<br />
 <br />
<br />
<strong class='bbc'>FEATURES</strong><br />
<br />
- Added a new map<br />
<br />
- Highway Tampa.<br />
<br />
- Added an autosave to kit customisations. After you customise a kit and spawn in with that kit, the customisation will be automatically saved until you change it and spawn in again. Note that you must spawn in with a particular kit for it to be saved.<br />
<br />
- Titans will now spawn up to two gunships per side<br />
<br />
- Squad Leaders no longer have to resupply to re-equip destroyed drones CHANGES<br />
<br />
- Exploit Fix: hardcoded the time limits of Orbital and EMP strikes.<br />
<br />
- RDX Shotgun now detonates RDX, Motion Mines, AP Mines with minimum of 2 rounds.<br />
<br />
- Ported EU Assault Rifle changes to the Best Buy unlock as well.<br />
<br />
- Fixed LMG Left/Right Recoil<br />
<br />
- Revised EU Assault Rifle Recoil<br />
<br />
- Increased Clark rate of fire to match Herzog<br />
<br />
- Fixed PAC shotgun attachment recoil to match other Herzogs<br />
<br />
- Further adjustment to Squad Leader drones to prevent them accidentally killing the Squad Leader when deployed<br />
<br />
- Further fix to prevent "pod surfing". Note that some pod movement will still be possible and is an intended gameplay mechanic to allow the player to have some small choice of landing site and to access rooftops<br />
<br />
- Smoke from the CM3-N Radar Grenade deploys more quickly. The Radar range has been slightly increased and endures for the duration of the smoke effect.<br />
<br />
- The CM3-N Radar Grenade may now be resupplied.<br />
<br />
- The screening effectiveness of all smoke grenades has been significantly improved.<br />
<br />
- Adjusted Talon heat source position to improve Gunship missile balance.<br />
<br />
- Beta Feedback: Fixed the placement of an AA gun on Highway Tampa<br />
<br />
- Beta Feedback: Improved the visuals of the swimming pool on Highway Tampa]]></description>
		<pubDate>Fri, 21 Dec 2007 09:57:00 +0000</pubDate>
		<guid isPermaLink="false">31</guid>
	</item>
	<item>
		<title>BF2_Patch_1.41.exe</title>
		<link><![CDATA[http://www.tsrules.com/index.php?app=downloads&showfile=30]]></link>
		<description><![CDATA[We are releasing the 1.41 patch for Battlefield 2 that resolves an intermittent crash that affected game servers. Although this is a small update this improvement will greatly improve the stability for players. <br />
<br />
<strong class='bbc'>Fixes also include the following from the 1.4 release</strong><ul class='bbc'><li>New level: Road to Jalalabad (Conquest 16-32-64, Singleplayer, Co-op)</li></ul> <ul class='bbc'><li>New Server Option: No Vehicles mode</li></ul><strong class='bbc'>Front End: </strong><ul class='bbc'><li>Front end - Fix server browser issues with updating info</li></ul><ul class='bbc'><li>Front End - Multiplayer & Co-op - Players on server list can include Bots instead of human players</li></ul><ul class='bbc'><li>Multiplayer Internet Server maps size filter not working</li></ul><ul class='bbc'><li>Fixed an issue in the front end where pressing tab twice in the IP window would cause the cursor to skip to wrong box</li></ul><strong class='bbc'>Game Server:</strong> <ul class='bbc'><li>Increased server stability</li></ul><ul class='bbc'><li>All levels - Co-op - Crash after reviving player without a kit- 1st attempt Server - Linux 32 Dedicated - Server crashes when trying to rotate maps in Special Forces Co-op Mode (fixed on SUSE only. Still present in Red Hat and Fedora)</li></ul> <ul class='bbc'><li>Adjust the minimum number of players to start the round.The new values for 16, 32 and 64 players are 6, 6 and 8 respectively.</li></ul> <ul class='bbc'><li>Re-enable unlocks on unranked servers</li></ul><ul class='bbc'><li>Ranked server forces unlocks i.e. have to have unlocks selected.</li></ul><ul class='bbc'><li>Coop - Local Server - If Server Host is kicked and banned although they do not actually get kicked, no other players may join the server after that point.</li></ul><ul class='bbc'><li>Fixed a dedicated server crash which was occurring when the user held "CTRL" and "SHIFT" while selecting a map</li></ul><ul class='bbc'><li>Fixed a crash which would occur when c4 was placed on a flag pole and the server rotated maps</li></ul><ul class='bbc'><li>Vehicle drop crash related bug (missing icon)</li></ul> <ul class='bbc'><li>Co-Op bot console commands do not function on local servers.</li></ul> <br />
<strong class='bbc'>Client / Gameplay:</strong> <ul class='bbc'><li>Red/Blue nametag bug ?Fix to the issue where players would show up with the wrong color name tag</li></ul><ul class='bbc'><li>Introduced a delay from proning to standing to help reduce exploiting</li></ul><ul class='bbc'><li>Adjusted C4 to make throwing more difficult</li></ul><ul class='bbc'><li>Fixed the issue where a red distance marker appears on the ground</li></ul><ul class='bbc'><li>Fixed the issue that caused players arms to become invisible after switching weapons when using throwable items</li></ul><ul class='bbc'><li>Made adjustments to reduce the damage taken by vehicles when driving</li></ul><ul class='bbc'><li>Adjusted the tire material on the muscle car to reduce the issue with this vehicle taking too much damage.</li></ul><ul class='bbc'><li>Commander options no longer available whilst dead.</li></ul> <ul class='bbc'><li>Fixed the issue with a spawn point showing up as selected when a player has spawned in during preview round</li></ul> <ul class='bbc'><li>Fixed the issue that would cause infantry players to be revived with no kit.</li></ul> <ul class='bbc'><li>Fixed several rare graphics crashes.</li></ul> <ul class='bbc'><li>Fixed issue with players crashing while clicking "Join Game" in the front end</li></ul> <ul class='bbc'><li>Car-Drop: Made adjustments to the car drop feature to prevent players from exploiting into buildings.</li></ul> <ul class='bbc'><li>Discovered and repaired an issue tied to projectiles which would sometimes allow tanks to fire two shells, support to fire multiple rounds, and other issues (all maps).</li></ul><ul class='bbc'><li>Fixed bug where after 2 rounds on the same map, the top player stars are awarded to the wrong people in the menu</li></ul> <ul class='bbc'><li>Transport Helicopters ? Increased the armor of all transport helicopters</li></ul>]]></description>
		<pubDate>Fri, 21 Dec 2007 06:09:49 +0000</pubDate>
		<guid isPermaLink="false">30</guid>
	</item>
	<item>
		<title>bf2142_fullpatch_1.25.exe</title>
		<link><![CDATA[http://www.tsrules.com/index.php?app=downloads&showfile=29]]></link>
		<description><![CDATA[Greetings! <br />
<br />
The 1.25 update is here and we wanted to say “Thank You” to all the players who visited the Beta servers and Forums to play and talk about the changes. Thanks to everyone who flew gunships, spammed APMs, and fired the SAAW at those gunships and transports so this update can continue the trend of improving the Battlefield for everyone’s enjoyment. Here is the final change list for 1.25 which will be available starting at 5pm CET / 4pm GMT / 11am EST / 8am PST:<br />
<ul class='bbc'>Fixed PAC Titan geometry exploit: Players may no longer sink into the hull of the PAC titan to freely attack defenders, consoles and the core.</li></ul><ul class='bbc'>Fixed EU Titan geometry exploit: Players may no longer sink into the hull of the EU Titan to freely attack defenders, consoles and the core.</li></ul><ul class='bbc'>Fixed Squad Leader Drone bug: The spawn placement of the SL drone has been raised to prevent instances where the drone would kill the Squad Leader.</li></ul><ul class='bbc'>APM Tuning: The detection radius for Anti-Personnel Mines has been reduced. Players will need to walk much closer to APMs in order to set them off. The blast radius of the APM has also been decreased.</li></ul><ul class='bbc'>Fixed radar grenade bug: The bug which caused the radar grenade to sometimes not appear on players’ mini-map has been fixed.</li></ul><ul class='bbc'>Fixed Bridge at Remagen Exploit: Players will no longer be able to move inside the west facing slope on the bridge.</li></ul><ul class='bbc'>Moding addition: Editing for ‘Physics. AirDensityZeroAtHeight’ has been added.</li></ul><ul class='bbc'>Moding addition: The command ‘object.listObjectsofTemplate’ has been re-added to the rcon_invoke command list.</li></ul><ul class='bbc'>Improved SAAW missile tracking: The SAAW will now consistently track all airborne targets. The missiles still require visual lock to be maintained in order to seek targets.</li></ul><ul class='bbc'>Improved Gunship missile tracking: The Gunship missiles will now correctly track all other airborne targets. Please note that the missile behavior when fired at ground targets is unchanged</li></ul><ul class='bbc'>Improved Gunship Gunner Cannon: The projectile speed and damage for the gunner position cannon has been increased for both gunships.</li></ul> <ul class='bbc'>Static AA missile tracking improvement: The EMP missiles fired from the static AA has been improved to properly track when locked on to enemy ships.</li></ul><ul class='bbc'>Static AA Missile lock on range decreased: The range which static AA may lock onto ships has been reduced to allow ships ‘spaces of safety’ around the maps.</li></ul><ul class='bbc'>Fixed Gunship and Transport Ship Active Defense: A tail section for each of these ships was not properly covered by active defense. This has been corrected to fully protect all ships. Please note that the visual effect for active defense has not changed.</li></ul><ul class='bbc'>Gunship TV Missile Adjustment: Damage for Gunship TV guided missiles has been slightly increased</li></ul><ul class='bbc'>Fixed fence exploit: Bullet deviation has been added to all fences to prevent a game play exploit. Please note that players behind fences will be more difficult to hit at medium-long ranges due to this change</li></ul><ul class='bbc'>Duplicate CD- Key issue: Changes to the CD key check to help prevent issues where players receive a duplicate cd-key error when joining servers.</li></ul><ul class='bbc'>LMG Adjustments: The Bianchi and Shuko have been normalized in their settling rates to correct a minor imbalance.</li></ul><ul class='bbc'>Automatic Drone adjustment: Health points for the Sentry Gun, Accipiter and Otus drones have been reduced.</li></ul><ul class='bbc'>Sentry Gun targeting adjustment: Sentry guns will now take slightly longer to fire on their targets. The sight range for the sentry has also been slightly reduced.</li></ul><ul class='bbc'>Fixed Medic Hub bug: Fixed a bug where players would occasionally receive a new medical hub immediately after it was deployed</li></ul><br />
As we begin to enjoy the warmer days here in Stockholm our sights to the coming summer and the plans to continue improving Battlefield. One event we hope to make a regular occurrence for our players is to ‘Challenge DICE’. So far we have met two excellent teams on the 2142 Battlefield. If you and 9 other friends want to take on DICE then head over to the EA forums and declare yourself! <br />
<br />
Also keep your knife sharp as another DICE Dog Tag event is on the horizon. <br />
<br />
-The DICE Live Team]]></description>
		<pubDate>Sat, 05 May 2007 08:15:30 +0000</pubDate>
		<guid isPermaLink="false">29</guid>
	</item>
	<item>
		<title>BF2142_Update_1.20.exe</title>
		<link><![CDATA[http://www.tsrules.com/index.php?app=downloads&showfile=28]]></link>
		<description><![CDATA[==================<br />
BF2142 UPDATE 1.20<br />
==================<br />
 - Czech Republic flag is corrected<br />
 - Limited consol editing of controlmap<br />
 - Corrected stats for PK-74 AR-rocket in BFHQ<br />
 - Fixed PDS-1 sonar system interference with UAV<br />
 - Heal and repair points awarded after a 50% heal/repair instead of 100%<br />
 - Increased security for EA account login<br />
 - Fixed tracking of hours with the medic hub in BFHQ<br />
 - Fixed server crash involving Coop mode<br />
 - Fixed Squad leader drone exploit<br />
 - Fixed Rorsch Mk-S8 crosshair misalignment<br />
 - Out of bounds now kill immediately instead of doing gradual damage over 15 seconds<br />
 - Added server side option to disallow titan movement<br />
 - Optimized rendering of Titans<br />
 - Fixed exploit using the reactor core door<br />
 - Correct message is now shown when trying to join a full server]]></description>
		<pubDate>Sun, 25 Feb 2007 09:41:51 +0000</pubDate>
		<guid isPermaLink="false">28</guid>
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